INSPECTOR SUN - UNREAL SETS II

During production of Inspector Sun I had the pleasure to contribute set designs in Unreal Engine as a way to visualize them very early on, catching potential production problems down the line with cameras, lighting and overall design so they could still be addressed while in pre-production. Shanghai (my second task in the show) was the first one where I had the idea of doing in UE as a way to show director as a "fully" fledged design where he could see it very close to what potentially could look like in the end and not just 2d images of separate things to be worked out in post as initially they wanted me to approach it. It became the way to do them all after and we could discuss the characteristics live 1 on 1 and he could play with it on its own for shots and lighting. It also became a blueprint for vfx after and if not mistaken a few scenes where done in UE as final pixel. We had a few kitbash sets to kick it of the ground and then design over. There are a few of this vis dev production images I did for this set as a first pass with stylizing the individual elements of the assets that shape the whole set which is 3 sets in 1 big one. The rest of the team did more and eventually vfx did entirely new assets based on that.
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