Something for fun in between work. Started as a test of metahumans, then turned into trying to making the armor as close to the lore in proportions without breaking the guy inside (which is kinda impossible) and if it would be too far off to they eye. The idea is what if in a show they would want to do physical suits and test that. Then turned into making it look like he is at the end of the process of getting built as one.
The other aspect I was interested in giving a go was texturing. My idea is that from a far you would see the coloring you expect but on closeup there would be some kind of panelling as if the big shapes have to be made of smaller pieces. The other aspect is on the borders you would appreciate the various layers for each piece representing the adamantium, ceramite and plasteel.
This are raw renders in cycles with minor photoshop post.
Kudos ro Ruben Alba for the help with feedback and details.
https://www.artstation.com/rubenalba